package icons import ( "image" "image/color" ) type GhIconGenerator struct { colorGenerator func([16]byte) color.RGBA } func NewGhIconGenerator() *GhIconGenerator { return &GhIconGenerator{} } func (generator *GhIconGenerator) WithColorGenerator(colorGenerator func([16]byte) color.RGBA) *GhIconGenerator { generator.colorGenerator = colorGenerator return generator } // Based on https://github.com/dgraham/identicon func (generator *GhIconGenerator) GenIcon(id string, size int) *image.NRGBA { if size > 512 { size = 512 } blocks := 5 hash := HashBytes(id) nibbles := nibbles(hash) data := make([]bool, blocks*blocks) for x := 0; x < blocks; x++ { for y := 0; y < blocks; y++ { ni := x + blocks*(blocks-y-1) if x+blocks*y >= 2*blocks { di := (x + blocks*y) - 2*blocks data[di] = nibbles[ni%32]%2 == 0 } } } return drawImage(mirrorData(data, blocks), blocks, size, generator.colorGenerator(hash)) } func (generator *GhIconGenerator) GenSvg(id string, size int) string { if size > 512 { size = 512 } blocks := 5 hash := HashBytes(id) nibbles := nibbles(hash) data := make([]bool, blocks*blocks) for x := 0; x < blocks; x++ { for y := 0; y < blocks; y++ { ni := x + blocks*(blocks-y-1) if x+blocks*y >= 2*blocks { di := (x + blocks*y) - 2*blocks data[di] = nibbles[ni%32]%2 == 0 } } } return drawSvg(mirrorData(data, blocks), blocks, size, generator.colorGenerator(hash)) } // https://processing.org/reference/map_.html func remap(value uint32, vmin uint32, vmax uint32, dmin uint32, dmax uint32) float32 { return float32((value-vmin)*(dmax-dmin)) / float32((vmax-vmin)+dmin) } func nibbles(hash [16]byte) []byte { nibbles := make([]byte, 32) for i := 0; i <= 15; i++ { nibbles[i*2+1] = hash[i] & 0x0f nibbles[i*2] = hash[i] & 0xf0 >> 4 } return nibbles } func ColorGh(hash [16]byte) color.RGBA { h1 := (uint16(hash[12]) & 0x0f) << 8 h2 := uint16(hash[13]) h := uint32(h1 | h2) s := uint32(hash[14]) l := uint32(hash[15]) return hslToRgba( remap(h, 0, 4096, 0, 360), 65.0-remap(s, 0, 255, 0, 20), 75.0-remap(l, 0, 255, 0, 20), ) } // http://www.w3.org/TR/css3-color/#hsl-color func hslToRgba(hue float32, sat float32, lum float32) color.RGBA { hue = hue / 360.0 sat = sat / 100.0 lum = lum / 100.0 t2 := lum + sat - (lum * sat) if lum <= 0.5 { t2 = lum * (sat + 1.0) } t1 := lum*2.0 - t2 return color.RGBA{ R: uint8(hueToRgb(t1, t2, hue+1.0/3.0) * 255), G: uint8(hueToRgb(t1, t2, hue) * 255), B: uint8(hueToRgb(t1, t2, hue-1.0/3.0) * 255), A: 0xff, } } func hueToRgb(t1 float32, t2 float32, hue float32) float32 { if hue < 0.0 { hue = hue + 1.0 } else if hue >= 1.0 { hue = hue - 1.0 } if hue < 1.0/6.0 { return t1 + (t2-t1)*6.0*hue } if hue < 1.0/2.0 { return t2 } if hue < 2.0/3.0 { return t1 + (t2-t1)*(2.0/3.0-hue)*6.0 } return t1 }