idicon/icons/ghicons.go

141 lines
2.8 KiB
Go

package icons
import (
"image"
"image/color"
)
type GhIconGenerator struct {
colorGenerator func([16]byte) color.RGBA
}
func NewGhIconGenerator() *GhIconGenerator {
return &GhIconGenerator{}
}
func (generator *GhIconGenerator) WithColorGenerator(colorGenerator func([16]byte) color.RGBA) *GhIconGenerator {
generator.colorGenerator = colorGenerator
return generator
}
// Based on https://github.com/dgraham/identicon
func (generator *GhIconGenerator) GenIcon(id string, size int) *image.NRGBA {
if size > 512 {
size = 512
}
blocks := 5
hash := HashBytes(id)
nibbles := nibbles(hash)
data := make([]bool, blocks*blocks)
for x := 0; x < blocks; x++ {
for y := 0; y < blocks; y++ {
ni := x + blocks*(blocks-y-1)
if x+blocks*y >= 2*blocks {
di := (x + blocks*y) - 2*blocks
data[di] = nibbles[ni%32]%2 == 0
}
}
}
return drawImage(mirrorData(data, blocks), blocks, size, generator.colorGenerator(hash))
}
func (generator *GhIconGenerator) GenSvg(id string, size int) string {
if size > 512 {
size = 512
}
blocks := 5
hash := HashBytes(id)
nibbles := nibbles(hash)
data := make([]bool, blocks*blocks)
for x := 0; x < blocks; x++ {
for y := 0; y < blocks; y++ {
ni := x + blocks*(blocks-y-1)
if x+blocks*y >= 2*blocks {
di := (x + blocks*y) - 2*blocks
data[di] = nibbles[ni%32]%2 == 0
}
}
}
return drawSvg(mirrorData(data, blocks), blocks, size, generator.colorGenerator(hash))
}
// https://processing.org/reference/map_.html
func remap(value uint32, vmin uint32, vmax uint32, dmin uint32, dmax uint32) float32 {
return float32((value-vmin)*(dmax-dmin)) / float32((vmax-vmin)+dmin)
}
func nibbles(hash [16]byte) []byte {
nibbles := make([]byte, 32)
for i := 0; i <= 15; i++ {
nibbles[i*2+1] = hash[i] & 0x0f
nibbles[i*2] = hash[i] & 0xf0 >> 4
}
return nibbles
}
func ColorGh(hash [16]byte) color.RGBA {
h1 := (uint16(hash[12]) & 0x0f) << 8
h2 := uint16(hash[13])
h := uint32(h1 | h2)
s := uint32(hash[14])
l := uint32(hash[15])
return hslToRgba(
remap(h, 0, 4096, 0, 360),
65.0-remap(s, 0, 255, 0, 20),
75.0-remap(l, 0, 255, 0, 20),
)
}
// http://www.w3.org/TR/css3-color/#hsl-color
func hslToRgba(hue float32, sat float32, lum float32) color.RGBA {
hue = hue / 360.0
sat = sat / 100.0
lum = lum / 100.0
t2 := lum + sat - (lum * sat)
if lum <= 0.5 {
t2 = lum * (sat + 1.0)
}
t1 := lum*2.0 - t2
return color.RGBA{
R: uint8(hueToRgb(t1, t2, hue+1.0/3.0) * 255),
G: uint8(hueToRgb(t1, t2, hue) * 255),
B: uint8(hueToRgb(t1, t2, hue-1.0/3.0) * 255),
A: 0xff,
}
}
func hueToRgb(t1 float32, t2 float32, hue float32) float32 {
if hue < 0.0 {
hue = hue + 1.0
} else if hue >= 1.0 {
hue = hue - 1.0
}
if hue < 1.0/6.0 {
return t1 + (t2-t1)*6.0*hue
}
if hue < 1.0/2.0 {
return t2
}
if hue < 2.0/3.0 {
return t1 + (t2-t1)*(2.0/3.0-hue)*6.0
}
return t1
}