Code cleanup

This commit is contained in:
Paul-Christian Volkmer 2022-02-17 17:28:04 +01:00
parent efd0b529d0
commit 9489535601
3 changed files with 457 additions and 471 deletions

View File

@ -3,15 +3,12 @@ mod world;
use std::time::Duration;
use crate::player::player::Player;
use crate::world::world::{BoxAreaContent, BoxAreaPosition, World};
use crate::player::Player;
use crate::world::{BoxAreaContent, BoxAreaPosition, World};
use sdl2::event::Event;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::{Texture, WindowCanvas};
use sdl2::ttf::Font;
const GLASS_SPACE: u8 = 5;
@ -94,8 +91,7 @@ fn main() {
None => Option::None,
};
match colliding_box_area {
Some(ba) => {
if let Some(ba) = colliding_box_area {
let content = match &ba.content {
BoxAreaContent::HiddenBox => BoxAreaContent::random(),
BoxAreaContent::EmptyGlass => BoxAreaContent::EmptyGlass,
@ -116,8 +112,6 @@ fn main() {
ba.update_content(BoxAreaContent::FilledBottle);
}
}
None => {}
}
if chrono::Utc::now().timestamp_millis() % 1000 > 950 {
world.update_box_areas();

View File

@ -1,4 +1,3 @@
pub mod player {
use crate::GLASS_SPACE;
use sdl2::rect::{Point, Rect};
@ -12,22 +11,22 @@ pub mod player {
}
enum PlayerDirection {
UP,
DOWN,
LEFT,
RIGHT,
Up,
Down,
Left,
Right,
}
impl Player {
pub fn init() -> Player {
return Player {
Player {
position: Point::new(380, 250),
direction: PlayerDirection::DOWN,
direction: PlayerDirection::Down,
footstep: 0,
empty_glasses: 0,
filled_glasses: 0,
points: 0,
};
}
}
pub fn can_pick_glass(&self) -> bool {
@ -35,8 +34,8 @@ pub mod player {
}
pub fn pick_glass(&mut self) {
self.empty_glasses = self.empty_glasses + 1;
self.points = self.points + 2
self.empty_glasses += 1;
self.points += 2
}
pub fn can_fill_glass(&self) -> bool {
@ -44,9 +43,9 @@ pub mod player {
}
pub fn fill_glass(&mut self) {
self.empty_glasses = self.empty_glasses - 1;
self.filled_glasses = self.filled_glasses + 1;
self.points = self.points + 3
self.empty_glasses -= 1;
self.filled_glasses += 1;
self.points += 3
}
pub fn can_drink_glass(&self) -> bool {
@ -54,8 +53,8 @@ pub mod player {
}
pub fn drink_glass(&mut self) {
self.filled_glasses = self.filled_glasses - 1;
self.points = self.points + 5
self.filled_glasses -= 1;
self.points += 5
}
pub fn center(&self) -> Point {
@ -74,55 +73,54 @@ pub mod player {
};
match self.direction {
PlayerDirection::DOWN => Rect::new(x, 5, 40, 115),
PlayerDirection::LEFT => Rect::new(x, 255, 40, 115),
PlayerDirection::RIGHT => Rect::new(x, 130, 40, 115),
PlayerDirection::UP => Rect::new(x, 380, 40, 115),
PlayerDirection::Down => Rect::new(x, 5, 40, 115),
PlayerDirection::Left => Rect::new(x, 255, 40, 115),
PlayerDirection::Right => Rect::new(x, 130, 40, 115),
PlayerDirection::Up => Rect::new(x, 380, 40, 115),
}
}
pub fn face_up(&mut self) {
self.direction = PlayerDirection::UP;
self.direction = PlayerDirection::Up;
}
pub fn face_down(&mut self) {
self.direction = PlayerDirection::DOWN;
self.direction = PlayerDirection::Down;
}
pub fn face_left(&mut self) {
self.direction = PlayerDirection::LEFT;
self.direction = PlayerDirection::Left;
}
pub fn face_right(&mut self) {
self.direction = PlayerDirection::RIGHT;
self.direction = PlayerDirection::Right;
}
pub fn move_up(&mut self) {
self.face_up();
self.footstep = &self.footstep % 2 + 1;
self.position.y = self.position.y - 15
self.position.y -= 15
}
pub fn move_down(&mut self) {
self.face_down();
self.footstep = &self.footstep % 2 + 1;
self.position.y = self.position.y + 15
self.position.y += 15
}
pub fn move_left(&mut self) {
self.face_left();
self.footstep = &self.footstep % 2 + 1;
self.position.x = self.position.x - 15
self.position.x -= 15
}
pub fn move_right(&mut self) {
self.face_right();
self.footstep = &self.footstep % 2 + 1;
self.position.x = self.position.x + 15
self.position.x += 15
}
pub fn stop(&mut self) {
self.footstep = 0;
}
}
}

View File

@ -1,4 +1,3 @@
pub mod world {
use crate::{Player, GLASS_SPACE};
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
@ -18,10 +17,7 @@ pub mod world {
pub fn init() -> World {
World {
player: Player::init(),
right_top_box_area: BoxArea::new(
BoxAreaPosition::RightTop,
BoxAreaContent::EmptyGlass,
),
right_top_box_area: BoxArea::new(BoxAreaPosition::RightTop, BoxAreaContent::EmptyGlass),
right_bottom_box_area: BoxArea::new(
BoxAreaPosition::RightBottom,
BoxAreaContent::HiddenBox,
@ -68,7 +64,7 @@ pub mod world {
return true;
}
}
return false;
false
}
pub fn move_up(&mut self) {
@ -129,8 +125,7 @@ pub mod world {
if box_area.content == BoxAreaContent::Nothing && box_area.last_update + 10 < now {
box_area.content = BoxAreaContent::HiddenBox;
box_area.last_update = now;
} else if box_area.content != BoxAreaContent::Nothing
&& box_area.last_update + 30 < now - r
} else if box_area.content != BoxAreaContent::Nothing && box_area.last_update + 30 < now - r
{
box_area.content = BoxAreaContent::Nothing;
box_area.last_update = now;
@ -255,11 +250,11 @@ pub mod world {
impl BoxArea {
fn new(position: BoxAreaPosition, content: BoxAreaContent) -> BoxArea {
return BoxArea {
BoxArea {
position,
content,
last_update: chrono::Utc::now().timestamp(),
};
}
}
pub fn update_content(&mut self, content: BoxAreaContent) {
@ -388,4 +383,3 @@ pub mod world {
}
}
}
}