Code cleanup

This commit is contained in:
Paul-Christian Volkmer 2022-02-17 17:28:04 +01:00
parent efd0b529d0
commit 9489535601
3 changed files with 457 additions and 471 deletions

View File

@ -3,15 +3,12 @@ mod world;
use std::time::Duration;
use crate::player::player::Player;
use crate::world::world::{BoxAreaContent, BoxAreaPosition, World};
use crate::player::Player;
use crate::world::{BoxAreaContent, BoxAreaPosition, World};
use sdl2::event::Event;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::{Texture, WindowCanvas};
use sdl2::ttf::Font;
const GLASS_SPACE: u8 = 5;
@ -94,29 +91,26 @@ fn main() {
None => Option::None,
};
match colliding_box_area {
Some(ba) => {
let content = match &ba.content {
BoxAreaContent::HiddenBox => BoxAreaContent::random(),
BoxAreaContent::EmptyGlass => BoxAreaContent::EmptyGlass,
BoxAreaContent::FilledBottle => BoxAreaContent::FilledBottle,
_ => BoxAreaContent::Nothing,
};
if let Some(ba) = colliding_box_area {
let content = match &ba.content {
BoxAreaContent::HiddenBox => BoxAreaContent::random(),
BoxAreaContent::EmptyGlass => BoxAreaContent::EmptyGlass,
BoxAreaContent::FilledBottle => BoxAreaContent::FilledBottle,
_ => BoxAreaContent::Nothing,
};
if content == BoxAreaContent::EmptyGlass && world.player.can_pick_glass() {
ba.update_content(BoxAreaContent::Nothing);
world.player.pick_glass();
} else if content == BoxAreaContent::EmptyGlass && !world.player.can_pick_glass() {
ba.update_content(BoxAreaContent::EmptyGlass);
} else if content == BoxAreaContent::FilledBottle && world.player.can_fill_glass() {
ba.update_content(BoxAreaContent::EmptyBottle);
world.player.fill_glass();
} else if content == BoxAreaContent::FilledBottle && !world.player.can_fill_glass()
{
ba.update_content(BoxAreaContent::FilledBottle);
}
if content == BoxAreaContent::EmptyGlass && world.player.can_pick_glass() {
ba.update_content(BoxAreaContent::Nothing);
world.player.pick_glass();
} else if content == BoxAreaContent::EmptyGlass && !world.player.can_pick_glass() {
ba.update_content(BoxAreaContent::EmptyGlass);
} else if content == BoxAreaContent::FilledBottle && world.player.can_fill_glass() {
ba.update_content(BoxAreaContent::EmptyBottle);
world.player.fill_glass();
} else if content == BoxAreaContent::FilledBottle && !world.player.can_fill_glass()
{
ba.update_content(BoxAreaContent::FilledBottle);
}
None => {}
}
if chrono::Utc::now().timestamp_millis() % 1000 > 950 {

View File

@ -1,128 +1,126 @@
pub mod player {
use crate::GLASS_SPACE;
use sdl2::rect::{Point, Rect};
use crate::GLASS_SPACE;
use sdl2::rect::{Point, Rect};
pub struct Player {
pub position: Point,
direction: PlayerDirection,
footstep: u8,
pub empty_glasses: u8,
pub filled_glasses: u8,
pub points: u32,
pub struct Player {
pub position: Point,
direction: PlayerDirection,
footstep: u8,
pub empty_glasses: u8,
pub filled_glasses: u8,
pub points: u32,
}
enum PlayerDirection {
Up,
Down,
Left,
Right,
}
impl Player {
pub fn init() -> Player {
Player {
position: Point::new(380, 250),
direction: PlayerDirection::Down,
footstep: 0,
empty_glasses: 0,
filled_glasses: 0,
points: 0,
}
}
enum PlayerDirection {
UP,
DOWN,
LEFT,
RIGHT,
pub fn can_pick_glass(&self) -> bool {
self.empty_glasses + self.filled_glasses < GLASS_SPACE
}
impl Player {
pub fn init() -> Player {
return Player {
position: Point::new(380, 250),
direction: PlayerDirection::DOWN,
footstep: 0,
empty_glasses: 0,
filled_glasses: 0,
points: 0,
};
}
pub fn pick_glass(&mut self) {
self.empty_glasses += 1;
self.points += 2
}
pub fn can_pick_glass(&self) -> bool {
self.empty_glasses + self.filled_glasses < GLASS_SPACE
}
pub fn can_fill_glass(&self) -> bool {
self.empty_glasses > 0
}
pub fn pick_glass(&mut self) {
self.empty_glasses = self.empty_glasses + 1;
self.points = self.points + 2
}
pub fn fill_glass(&mut self) {
self.empty_glasses -= 1;
self.filled_glasses += 1;
self.points += 3
}
pub fn can_fill_glass(&self) -> bool {
self.empty_glasses > 0
}
pub fn can_drink_glass(&self) -> bool {
self.filled_glasses > 0
}
pub fn fill_glass(&mut self) {
self.empty_glasses = self.empty_glasses - 1;
self.filled_glasses = self.filled_glasses + 1;
self.points = self.points + 3
}
pub fn drink_glass(&mut self) {
self.filled_glasses -= 1;
self.points += 5
}
pub fn can_drink_glass(&self) -> bool {
self.filled_glasses > 0
}
pub fn center(&self) -> Point {
Point::new(self.position.x() + 19, self.position.y() + 56)
}
pub fn drink_glass(&mut self) {
self.filled_glasses = self.filled_glasses - 1;
self.points = self.points + 5
}
pub fn bounding_rect(&self) -> Rect {
Rect::new(self.position.x(), self.position.y(), 40, 115)
}
pub fn center(&self) -> Point {
Point::new(self.position.x() + 19, self.position.y() + 56)
}
pub fn sprite(&self) -> Rect {
let x = match self.footstep {
1 => 60,
2 => 115,
_ => 5,
};
pub fn bounding_rect(&self) -> Rect {
Rect::new(self.position.x(), self.position.y(), 40, 115)
match self.direction {
PlayerDirection::Down => Rect::new(x, 5, 40, 115),
PlayerDirection::Left => Rect::new(x, 255, 40, 115),
PlayerDirection::Right => Rect::new(x, 130, 40, 115),
PlayerDirection::Up => Rect::new(x, 380, 40, 115),
}
}
pub fn sprite(&self) -> Rect {
let x = match self.footstep {
1 => 60,
2 => 115,
_ => 5,
};
pub fn face_up(&mut self) {
self.direction = PlayerDirection::Up;
}
match self.direction {
PlayerDirection::DOWN => Rect::new(x, 5, 40, 115),
PlayerDirection::LEFT => Rect::new(x, 255, 40, 115),
PlayerDirection::RIGHT => Rect::new(x, 130, 40, 115),
PlayerDirection::UP => Rect::new(x, 380, 40, 115),
}
}
pub fn face_down(&mut self) {
self.direction = PlayerDirection::Down;
}
pub fn face_up(&mut self) {
self.direction = PlayerDirection::UP;
}
pub fn face_left(&mut self) {
self.direction = PlayerDirection::Left;
}
pub fn face_down(&mut self) {
self.direction = PlayerDirection::DOWN;
}
pub fn face_right(&mut self) {
self.direction = PlayerDirection::Right;
}
pub fn face_left(&mut self) {
self.direction = PlayerDirection::LEFT;
}
pub fn move_up(&mut self) {
self.face_up();
self.footstep = &self.footstep % 2 + 1;
self.position.y -= 15
}
pub fn face_right(&mut self) {
self.direction = PlayerDirection::RIGHT;
}
pub fn move_down(&mut self) {
self.face_down();
self.footstep = &self.footstep % 2 + 1;
self.position.y += 15
}
pub fn move_up(&mut self) {
self.face_up();
self.footstep = &self.footstep % 2 + 1;
self.position.y = self.position.y - 15
}
pub fn move_left(&mut self) {
self.face_left();
self.footstep = &self.footstep % 2 + 1;
self.position.x -= 15
}
pub fn move_down(&mut self) {
self.face_down();
self.footstep = &self.footstep % 2 + 1;
self.position.y = self.position.y + 15
}
pub fn move_right(&mut self) {
self.face_right();
self.footstep = &self.footstep % 2 + 1;
self.position.x += 15
}
pub fn move_left(&mut self) {
self.face_left();
self.footstep = &self.footstep % 2 + 1;
self.position.x = self.position.x - 15
}
pub fn move_right(&mut self) {
self.face_right();
self.footstep = &self.footstep % 2 + 1;
self.position.x = self.position.x + 15
}
pub fn stop(&mut self) {
self.footstep = 0;
}
pub fn stop(&mut self) {
self.footstep = 0;
}
}

View File

@ -1,391 +1,385 @@
pub mod world {
use crate::{Player, GLASS_SPACE};
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::{Texture, WindowCanvas};
use sdl2::ttf::Font;
use crate::{Player, GLASS_SPACE};
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::{Texture, WindowCanvas};
use sdl2::ttf::Font;
pub struct World {
pub player: Player,
pub right_top_box_area: BoxArea,
pub right_bottom_box_area: BoxArea,
pub left_bottom_box_area: BoxArea,
pub left_top_box_area: BoxArea,
stops: Vec<Point>,
pub struct World {
pub player: Player,
pub right_top_box_area: BoxArea,
pub right_bottom_box_area: BoxArea,
pub left_bottom_box_area: BoxArea,
pub left_top_box_area: BoxArea,
stops: Vec<Point>,
}
impl World {
pub fn init() -> World {
World {
player: Player::init(),
right_top_box_area: BoxArea::new(BoxAreaPosition::RightTop, BoxAreaContent::EmptyGlass),
right_bottom_box_area: BoxArea::new(
BoxAreaPosition::RightBottom,
BoxAreaContent::HiddenBox,
),
left_bottom_box_area: BoxArea::new(
BoxAreaPosition::LeftBottom,
BoxAreaContent::Nothing,
),
left_top_box_area: BoxArea::new(BoxAreaPosition::LeftTop, BoxAreaContent::Nothing),
stops: vec![
Point::new(380, 60),
Point::new(590, 450),
Point::new(720, 300),
Point::new(20, 410),
Point::new(190, 560),
],
}
}
impl World {
pub fn init() -> World {
World {
player: Player::init(),
right_top_box_area: BoxArea::new(
BoxAreaPosition::RightTop,
BoxAreaContent::EmptyGlass,
),
right_bottom_box_area: BoxArea::new(
BoxAreaPosition::RightBottom,
BoxAreaContent::HiddenBox,
),
left_bottom_box_area: BoxArea::new(
BoxAreaPosition::LeftBottom,
BoxAreaContent::Nothing,
),
left_top_box_area: BoxArea::new(BoxAreaPosition::LeftTop, BoxAreaContent::Nothing),
stops: vec![
Point::new(380, 60),
Point::new(590, 450),
Point::new(720, 300),
Point::new(20, 410),
Point::new(190, 560),
],
pub fn collides_with_box_area(&mut self) -> Option<BoxAreaPosition> {
if self.right_top_box_area.collides_with(&self.player) {
return Some(BoxAreaPosition::RightTop);
} else if self.right_bottom_box_area.collides_with(&self.player) {
return Some(BoxAreaPosition::RightBottom);
} else if self.left_bottom_box_area.collides_with(&self.player) {
return Some(BoxAreaPosition::LeftBottom);
} else if self.left_top_box_area.collides_with(&self.player) {
return Some(BoxAreaPosition::LeftTop);
}
None
}
pub fn collides_with_lounge(&mut self) -> bool {
let lounge_rect = Rect::new(325, 260, 150, 95);
lounge_rect.contains_point(self.player.center())
}
fn collides_with_stop(&mut self) -> bool {
for s in &self.stops {
let x = s.x() + 12;
let y = s.y() + 12;
if self.player.bounding_rect().contains_point(Point::new(x, y)) {
return true;
}
}
false
}
pub fn collides_with_box_area(&mut self) -> Option<BoxAreaPosition> {
if self.right_top_box_area.collides_with(&self.player) {
return Some(BoxAreaPosition::RightTop);
} else if self.right_bottom_box_area.collides_with(&self.player) {
return Some(BoxAreaPosition::RightBottom);
} else if self.left_bottom_box_area.collides_with(&self.player) {
return Some(BoxAreaPosition::LeftBottom);
} else if self.left_top_box_area.collides_with(&self.player) {
return Some(BoxAreaPosition::LeftTop);
}
None
}
pub fn collides_with_lounge(&mut self) -> bool {
let lounge_rect = Rect::new(325, 260, 150, 95);
lounge_rect.contains_point(self.player.center())
}
fn collides_with_stop(&mut self) -> bool {
for s in &self.stops {
let x = s.x() + 12;
let y = s.y() + 12;
if self.player.bounding_rect().contains_point(Point::new(x, y)) {
return true;
}
}
return false;
}
pub fn move_up(&mut self) {
if self.player.position.y > 50 {
self.player.move_up();
if self.collides_with_stop() {
self.player.move_down();
self.player.face_up();
}
}
}
pub fn move_down(&mut self) {
if self.player.position.y < 600 - 110 {
pub fn move_up(&mut self) {
if self.player.position.y > 50 {
self.player.move_up();
if self.collides_with_stop() {
self.player.move_down();
if self.collides_with_stop() {
self.player.move_up();
self.player.face_down();
}
self.player.face_up();
}
}
}
pub fn move_left(&mut self) {
if self.player.position.x > 0 {
self.player.move_left();
if self.collides_with_stop() {
self.player.move_right();
self.player.face_left();
}
pub fn move_down(&mut self) {
if self.player.position.y < 600 - 110 {
self.player.move_down();
if self.collides_with_stop() {
self.player.move_up();
self.player.face_down();
}
}
}
pub fn move_right(&mut self) {
if self.player.position.x < 800 - 40 {
pub fn move_left(&mut self) {
if self.player.position.x > 0 {
self.player.move_left();
if self.collides_with_stop() {
self.player.move_right();
if self.collides_with_stop() {
self.player.move_left();
self.player.face_right();
}
self.player.face_left();
}
}
}
pub fn stop_player(&mut self) {
self.player.stop()
}
pub fn update_box_areas(&mut self) {
World::update_box_area(&mut self.right_top_box_area);
World::update_box_area(&mut self.right_bottom_box_area);
World::update_box_area(&mut self.left_bottom_box_area);
World::update_box_area(&mut self.left_top_box_area);
}
fn update_box_area(box_area: &mut BoxArea) {
let now = chrono::Utc::now().timestamp();
let r: i64 = (rand::random::<i64>() % 10) + 3;
if box_area.content == BoxAreaContent::Nothing && box_area.last_update + 10 < now {
box_area.content = BoxAreaContent::HiddenBox;
box_area.last_update = now;
} else if box_area.content != BoxAreaContent::Nothing
&& box_area.last_update + 30 < now - r
{
box_area.content = BoxAreaContent::Nothing;
box_area.last_update = now;
pub fn move_right(&mut self) {
if self.player.position.x < 800 - 40 {
self.player.move_right();
if self.collides_with_stop() {
self.player.move_left();
self.player.face_right();
}
}
}
pub fn render(&self, canvas: &mut WindowCanvas, texture: &Texture, font: &Font) {
canvas.clear();
pub fn stop_player(&mut self) {
self.player.stop()
}
canvas.set_draw_color(Color::RGB(160, 90, 44));
canvas.fill_rect(Rect::new(0, 0, 800, 45));
pub fn update_box_areas(&mut self) {
World::update_box_area(&mut self.right_top_box_area);
World::update_box_area(&mut self.right_bottom_box_area);
World::update_box_area(&mut self.left_bottom_box_area);
World::update_box_area(&mut self.left_top_box_area);
}
canvas.set_draw_color(Color::RGB(206, 182, 115));
fn update_box_area(box_area: &mut BoxArea) {
let now = chrono::Utc::now().timestamp();
let r: i64 = (rand::random::<i64>() % 10) + 3;
// Points/Glasses
(1..=GLASS_SPACE).for_each(|i| {
canvas.set_draw_color(Color::RGB(128, 51, 0));
canvas.fill_rect(Rect::new(5, 37, GLASS_SPACE as u32 * 25 + 5, 4));
if box_area.content == BoxAreaContent::Nothing && box_area.last_update + 10 < now {
box_area.content = BoxAreaContent::HiddenBox;
box_area.last_update = now;
} else if box_area.content != BoxAreaContent::Nothing && box_area.last_update + 30 < now - r
{
box_area.content = BoxAreaContent::Nothing;
box_area.last_update = now;
}
}
if self.player.filled_glasses + self.player.empty_glasses >= i {
canvas.copy(
texture,
Rect::new(35, 510, 20, 25),
Rect::new((i as i32) * 25 - 15, 10, 20, 25),
);
}
if self.player.filled_glasses >= i {
canvas.copy(
texture,
Rect::new(5, 510, 20, 25),
Rect::new((i as i32) * 25 - 15, 10, 20, 25),
);
}
});
pub fn render(&self, canvas: &mut WindowCanvas, texture: &Texture, font: &Font) {
canvas.clear();
// Lounge
canvas.copy(
texture,
Rect::new(5, 700, 150, 95),
Rect::new(325, 260, 150, 95),
);
canvas.set_draw_color(Color::RGB(160, 90, 44));
canvas.fill_rect(Rect::new(0, 0, 800, 45));
// Box Areas
self.right_top_box_area.render(canvas, texture);
self.right_bottom_box_area.render(canvas, texture);
self.left_bottom_box_area.render(canvas, texture);
self.left_top_box_area.render(canvas, texture);
canvas.set_draw_color(Color::RGB(206, 182, 115));
// Decoration
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(235, 130, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(120, 210, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(535, 150, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(435, 370, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(235, 470, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(555, 510, 25, 25),
);
// Points/Glasses
(1..=GLASS_SPACE).for_each(|i| {
canvas.set_draw_color(Color::RGB(128, 51, 0));
canvas.fill_rect(Rect::new(5, 37, GLASS_SPACE as u32 * 25 + 5, 4));
// Stops
for s in &self.stops {
if self.player.filled_glasses + self.player.empty_glasses >= i {
canvas.copy(
texture,
Rect::new(130, 510, 25, 25),
Rect::new(s.x(), s.y(), 25, 25),
Rect::new(35, 510, 20, 25),
Rect::new((i as i32) * 25 - 15, 10, 20, 25),
);
}
// Player
canvas.copy(
texture,
self.player.sprite(),
Rect::new(self.player.position.x(), self.player.position.y(), 40, 115),
);
// Points
let x = font
.render(format!("Score: {:#04}", self.player.points).as_str())
.blended(Color::RGBA(246, 222, 155, 255))
.unwrap();
let t2 = canvas.texture_creator();
let t2 = t2.create_texture_from_surface(&x).unwrap();
canvas.copy(
&t2,
x.rect(),
Some(Rect::new(790 - x.width() as i32, 8, x.width(), x.height())),
);
canvas.set_draw_color(Color::RGB(206, 182, 115));
canvas.present();
}
}
#[derive(Debug)]
pub struct BoxArea {
position: BoxAreaPosition,
pub content: BoxAreaContent,
last_update: i64,
}
impl BoxArea {
fn new(position: BoxAreaPosition, content: BoxAreaContent) -> BoxArea {
return BoxArea {
position,
content,
last_update: chrono::Utc::now().timestamp(),
};
}
pub fn update_content(&mut self, content: BoxAreaContent) {
self.content = content;
self.last_update = chrono::Utc::now().timestamp();
}
fn bounding_rect(&self) -> Rect {
let x_offset = match self.position {
BoxAreaPosition::RightTop => 685,
BoxAreaPosition::RightBottom => 685,
BoxAreaPosition::LeftBottom => 5,
BoxAreaPosition::LeftTop => 5,
};
let y_offset = match self.position {
BoxAreaPosition::RightTop => 50,
BoxAreaPosition::RightBottom => 480,
BoxAreaPosition::LeftBottom => 480,
BoxAreaPosition::LeftTop => 50,
};
Rect::new(x_offset, y_offset, 110, 110)
}
fn enter_rect(&self) -> Rect {
match self.position {
BoxAreaPosition::RightTop => {
Rect::new(self.bounding_rect().x(), self.bounding_rect().y(), 25, 110)
}
BoxAreaPosition::RightBottom => {
Rect::new(self.bounding_rect().x(), self.bounding_rect().y(), 25, 110)
}
BoxAreaPosition::LeftBottom => Rect::new(
self.bounding_rect().x() + 85,
self.bounding_rect().y(),
25,
110,
),
BoxAreaPosition::LeftTop => Rect::new(
self.bounding_rect().x() + 85,
self.bounding_rect().y(),
25,
110,
),
if self.player.filled_glasses >= i {
canvas.copy(
texture,
Rect::new(5, 510, 20, 25),
Rect::new((i as i32) * 25 - 15, 10, 20, 25),
);
}
});
// Lounge
canvas.copy(
texture,
Rect::new(5, 700, 150, 95),
Rect::new(325, 260, 150, 95),
);
// Box Areas
self.right_top_box_area.render(canvas, texture);
self.right_bottom_box_area.render(canvas, texture);
self.left_bottom_box_area.render(canvas, texture);
self.left_top_box_area.render(canvas, texture);
// Decoration
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(235, 130, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(120, 210, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(535, 150, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(435, 370, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(235, 470, 25, 25),
);
canvas.copy(
texture,
Rect::new(130, 550, 25, 25),
Rect::new(555, 510, 25, 25),
);
// Stops
for s in &self.stops {
canvas.copy(
texture,
Rect::new(130, 510, 25, 25),
Rect::new(s.x(), s.y(), 25, 25),
);
}
fn collides_with(&self, player: &Player) -> bool {
self.bounding_rect().contains_point(player.center())
}
// Player
canvas.copy(
texture,
self.player.sprite(),
Rect::new(self.player.position.x(), self.player.position.y(), 40, 115),
);
fn render(&self, canvas: &mut WindowCanvas, texture: &Texture) {
let x_offset = self.bounding_rect().x();
let y_offset = self.bounding_rect().y();
// Points
let x = font
.render(format!("Score: {:#04}", self.player.points).as_str())
.blended(Color::RGBA(246, 222, 155, 255))
.unwrap();
let t2 = canvas.texture_creator();
let t2 = t2.create_texture_from_surface(&x).unwrap();
// Border
canvas.copy(
texture,
Rect::new(70, 510, 50, 25),
Rect::new(x_offset + 30, y_offset, 50, 25),
);
canvas.copy(
texture,
Rect::new(70, 510, 50, 25),
Rect::new(x_offset + 30, y_offset + 85, 50, 25),
);
let dst = match self.position {
BoxAreaPosition::RightTop => Rect::new(x_offset + 85, y_offset + 30, 25, 50),
BoxAreaPosition::RightBottom => Rect::new(x_offset + 85, y_offset + 30, 25, 50),
BoxAreaPosition::LeftBottom => Rect::new(x_offset, y_offset + 30, 25, 50),
BoxAreaPosition::LeftTop => Rect::new(x_offset, y_offset + 30, 25, 50),
};
canvas.copy(texture, Rect::new(70, 550, 25, 50), dst);
canvas.copy(
&t2,
x.rect(),
Some(Rect::new(790 - x.width() as i32, 8, x.width(), x.height())),
);
canvas.set_draw_color(Color::RGB(206, 182, 115));
// Box
let box_src = match self.content {
BoxAreaContent::Nothing => Rect::new(70, 620, 50, 50),
BoxAreaContent::HiddenBox => Rect::new(5, 620, 50, 50),
BoxAreaContent::EmptyGlass => Rect::new(35, 510, 20, 25),
BoxAreaContent::FilledBottle => Rect::new(5, 550, 20, 50),
BoxAreaContent::EmptyBottle => Rect::new(35, 550, 20, 50),
};
let (box_width, box_height) = match self.content {
BoxAreaContent::Nothing => (50, 50),
BoxAreaContent::HiddenBox => (50, 50),
BoxAreaContent::EmptyGlass => (20, 25),
BoxAreaContent::FilledBottle => (20, 50),
BoxAreaContent::EmptyBottle => (20, 50),
};
canvas.copy(
texture,
box_src,
Rect::new(
x_offset + 30 + (50 - box_width) / 2,
y_offset + 30 + (50 - box_height) / 2,
box_width as u32,
box_height as u32,
),
);
canvas.present();
}
}
#[derive(Debug)]
pub struct BoxArea {
position: BoxAreaPosition,
pub content: BoxAreaContent,
last_update: i64,
}
impl BoxArea {
fn new(position: BoxAreaPosition, content: BoxAreaContent) -> BoxArea {
BoxArea {
position,
content,
last_update: chrono::Utc::now().timestamp(),
}
}
#[derive(Debug)]
pub enum BoxAreaPosition {
RightTop,
RightBottom,
LeftBottom,
LeftTop,
pub fn update_content(&mut self, content: BoxAreaContent) {
self.content = content;
self.last_update = chrono::Utc::now().timestamp();
}
#[derive(Debug, PartialEq, Eq)]
pub enum BoxAreaContent {
Nothing,
HiddenBox,
EmptyGlass,
FilledBottle,
EmptyBottle,
fn bounding_rect(&self) -> Rect {
let x_offset = match self.position {
BoxAreaPosition::RightTop => 685,
BoxAreaPosition::RightBottom => 685,
BoxAreaPosition::LeftBottom => 5,
BoxAreaPosition::LeftTop => 5,
};
let y_offset = match self.position {
BoxAreaPosition::RightTop => 50,
BoxAreaPosition::RightBottom => 480,
BoxAreaPosition::LeftBottom => 480,
BoxAreaPosition::LeftTop => 50,
};
Rect::new(x_offset, y_offset, 110, 110)
}
impl BoxAreaContent {
pub fn random() -> BoxAreaContent {
match rand::random::<i32>() % 5 {
1 | 4 => BoxAreaContent::EmptyGlass,
2 | 3 => BoxAreaContent::FilledBottle,
_ => BoxAreaContent::Nothing,
fn enter_rect(&self) -> Rect {
match self.position {
BoxAreaPosition::RightTop => {
Rect::new(self.bounding_rect().x(), self.bounding_rect().y(), 25, 110)
}
BoxAreaPosition::RightBottom => {
Rect::new(self.bounding_rect().x(), self.bounding_rect().y(), 25, 110)
}
BoxAreaPosition::LeftBottom => Rect::new(
self.bounding_rect().x() + 85,
self.bounding_rect().y(),
25,
110,
),
BoxAreaPosition::LeftTop => Rect::new(
self.bounding_rect().x() + 85,
self.bounding_rect().y(),
25,
110,
),
}
}
fn collides_with(&self, player: &Player) -> bool {
self.bounding_rect().contains_point(player.center())
}
fn render(&self, canvas: &mut WindowCanvas, texture: &Texture) {
let x_offset = self.bounding_rect().x();
let y_offset = self.bounding_rect().y();
// Border
canvas.copy(
texture,
Rect::new(70, 510, 50, 25),
Rect::new(x_offset + 30, y_offset, 50, 25),
);
canvas.copy(
texture,
Rect::new(70, 510, 50, 25),
Rect::new(x_offset + 30, y_offset + 85, 50, 25),
);
let dst = match self.position {
BoxAreaPosition::RightTop => Rect::new(x_offset + 85, y_offset + 30, 25, 50),
BoxAreaPosition::RightBottom => Rect::new(x_offset + 85, y_offset + 30, 25, 50),
BoxAreaPosition::LeftBottom => Rect::new(x_offset, y_offset + 30, 25, 50),
BoxAreaPosition::LeftTop => Rect::new(x_offset, y_offset + 30, 25, 50),
};
canvas.copy(texture, Rect::new(70, 550, 25, 50), dst);
// Box
let box_src = match self.content {
BoxAreaContent::Nothing => Rect::new(70, 620, 50, 50),
BoxAreaContent::HiddenBox => Rect::new(5, 620, 50, 50),
BoxAreaContent::EmptyGlass => Rect::new(35, 510, 20, 25),
BoxAreaContent::FilledBottle => Rect::new(5, 550, 20, 50),
BoxAreaContent::EmptyBottle => Rect::new(35, 550, 20, 50),
};
let (box_width, box_height) = match self.content {
BoxAreaContent::Nothing => (50, 50),
BoxAreaContent::HiddenBox => (50, 50),
BoxAreaContent::EmptyGlass => (20, 25),
BoxAreaContent::FilledBottle => (20, 50),
BoxAreaContent::EmptyBottle => (20, 50),
};
canvas.copy(
texture,
box_src,
Rect::new(
x_offset + 30 + (50 - box_width) / 2,
y_offset + 30 + (50 - box_height) / 2,
box_width as u32,
box_height as u32,
),
);
}
}
#[derive(Debug)]
pub enum BoxAreaPosition {
RightTop,
RightBottom,
LeftBottom,
LeftTop,
}
#[derive(Debug, PartialEq, Eq)]
pub enum BoxAreaContent {
Nothing,
HiddenBox,
EmptyGlass,
FilledBottle,
EmptyBottle,
}
impl BoxAreaContent {
pub fn random() -> BoxAreaContent {
match rand::random::<i32>() % 5 {
1 | 4 => BoxAreaContent::EmptyGlass,
2 | 3 => BoxAreaContent::FilledBottle,
_ => BoxAreaContent::Nothing,
}
}
}