Remove spawning of remote player for now

This commit is contained in:
Paul-Christian Volkmer 2022-12-24 12:14:27 +01:00
parent b59b6d62a7
commit b9db177399
2 changed files with 0 additions and 11 deletions

View File

@ -41,8 +41,6 @@ fn main() {
let mut world = World::init(); let mut world = World::init();
world.spawn_player("Test".to_string(), 100, 100);
'running: loop { 'running: loop {
for event in event_pump.poll_iter() { for event in event_pump.poll_iter() {
match event { match event {

View File

@ -45,10 +45,6 @@ impl World {
} }
} }
pub fn spawn_player(&mut self, player_id: String, x: u32, y: u32) {
self.remote_player = Some(Player::spawn(player_id.as_str(), x, y));
}
pub fn get_player(&mut self, _: String) -> &mut Player { pub fn get_player(&mut self, _: String) -> &mut Player {
&mut self.player &mut self.player
} }
@ -231,11 +227,6 @@ impl World {
// Player // Player
self.player.render(canvas, texture); self.player.render(canvas, texture);
// Remote/other player
if let Some(remote_player) = &self.remote_player {
remote_player.render(canvas, texture);
}
// Points // Points
let x = font let x = font
.render(format!("Score: {:#04}", self.player.points).as_str()) .render(format!("Score: {:#04}", self.player.points).as_str())